Comic 787 - A path in the woods

27th Jun 2016, 7:01 AM in Spirit of Adventure
A path in the woods
Average Rating: 5 (1 votes)
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Author Notes:

Lackinganame 27th Jun 2016, 7:01 AM edit delete
Good morning everyone!

Today we start of with talking to strangers.


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Maryalee 27th Jun 2016, 5:00 PM edit delete reply
"Don't talk to strangers
Cause they're only there to do you harm
Don't write in starlight
'Cause the words may come out real
Don't hide in doorways
You may find the key that opens up your soul
Don't go to Heaven cause it's really only Hell
Don't smell the flowers
They're an evil drug to make you lose your mind
Don't dream of women
'Cause they'll only bring you down...."

That face, in panel 4, is gorgeous work. Expression, eyes, slight tilt of head, all work together to communicate shock. Contrast to Veja in the following panel who immediately looks for the hidden knife the old man may be hiding. In a real way these two need each other to grow and survive. Cer'veja's instincts keep them alive, and Arua's innate goodness make him a better person. Troll. Troll person.

Imma gonna guess before looking at next page that old gent has some acquaintance with The Light, as we are probably a fair piece from where The Kingdom was.

Although, this still seems to be "not the Azeroth we know" if Trolls and Tauren intermingle freely with humans and war doesn't break out. You mentioned early on that AruVeja and StarVan were their own individual story worlds. So are we dealing with not =#= Azeroth entirely in this storyline? Or do you have something peculiar worked out in that crafty mind of yours?
Lackinganame 27th Jun 2016, 5:15 PM edit delete reply
Sadly it's just not Azeroth, I considered moving back to a more wow based story but after having done the Solace trilogy I've come to enjoy the wiggle room I get with making stuff up.
JSStryker 27th Jun 2016, 9:46 PM edit delete reply
I like your stories set in their own worlds it is morefun to wtch the development without the artificial constraints Blizzard put in Azeroth.
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