Comic 757 - Hole in the wall

25th Apr 2016, 7:01 AM in Exaltation
Hole in the wall
Average Rating: 5 (1 votes)
<<First Latest>>

Author Notes:

Lackinganame 25th Apr 2016, 7:01 AM edit delete
Cer'veja might now have a reason to be unhappy with Arua as a resident.

So with Legions release date being announced (August 30th), I now feel free to give my final thoughts on Warlords of Dranor.
This expansion has been called Wow's worst expansion but I wonder is it really? Having played a few bad games myself (Sonic 06 *shudder*), I now ask myself, "Do I regret buying this?" So do I regret Warlords. Um no, I don't. I feel that the game suffered from some conflicting design choices at times and that the amount of content it provided was not long enough to fill the needed time frame. However I do feel like it offered a lot of good.
So let's start with the bad and get that out of the way.
Garrisons: These suffered bad from conflicting design desertions. They where suppose to be optional, Provide the main story, offer access to professions, be customizable, and offer perks. These offered three different designs .
Cosmetic: Optional, Customizable: Here we have our first design. If garrisons where truly optional they would be considered cosmetic. They would offer no perks and serve no story, however, they would be freely customizable. An easy way to think of this is like the transmog system, optional and Customizable (for the most part)

Boosts: Perks, Professions: If you're going to offer something with benefits to players, then you need to attach rules to keep things balanced, or make all things available. Either way it isn't going to be long before players start to optimize builds. This is something Wow has a following around. So the moment something offers perks, it gets roped into being optimized for game play. And if it's optimized it runs the risk of being mandatory, (mandatory is mostly driven by the player base, but the game itself can also drive this by needing to perform at X level for Y content. Silver for random Heroics for example.)

Mandatory: Story: If you're going to require something for the story then it is no longer optional.

Now while leveling alts I neglected my garrison and didn't suffer too much, but I could not level in a zone or even in the game for that matter without having it! But when it came to end game, if I did not run my garrison at a optimal rate I found myself broke and struggling to gear. This was not directly Blizzard's fault! It was, however, driven by the environment of the game's market and gearing system as created by the boost that the garrison created.

Now, as to how this could have been better? I think if it was just cosmetic it would have worked out better, though I do question if player housing (common thing garrisons were suppose to offer) in WoW would ever be a good thing? WoW is, first and foremost, a MMO. Well the ability to let players customize their own little space is an extension of customizing our characters and is there for a logical progression. I feel that in the long run it could be bad for the games health. WoW has always thrived off people interacting together rather it be asking where someone got a cool drop, or forming a group, to newer things like saying, "nice Transmog" or forming world boss kills. In the end it's the interaction that keeps the game alive and WoW needs to continue to push interactions to stay alive.

(But what about Group finder and LFR and BG and trade chat?) I will be addressing the concept of when Accessibility is needed at another time but in short, "moderation in all things."


Post a Comment


JSStryker 25th Apr 2016, 4:50 PM edit delete reply
Worry about your wall later Cer'veja people are in danger here.

As to WoD it was a good expansion, good, not great.
Maryalee 25th Apr 2016, 6:01 PM edit delete reply
Arua: Other people.

Veja: "My wall!"

He still has a ways to go.

Warlords was the absolute worst experience I have ever had as a player. Garrisons went from a cool option, to a mandatory gold-sink, to FarmWoWbook. Content offered for money paid was miserably insufficient. If you were not in a raiding guild there WAS NO end game. Blizzard went back on one promise after another, and what they are doing to classes now in Alpha is horrible. If they had ended the game immediately after Mists, and rolled up the servers, I would have felt better about that then I feel right now looking back on the waste of time that was Warlords, and looking forward to the unplayable game that Legion is turning out to be.
Post a Comment