Comic 1272 - A calming face

9th Oct 2019, 7:01 AM in Spirit of Adventure
A calming face
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Lackinganame 9th Oct 2019, 7:01 AM edit delete
Well that's great.

I got the chance to run WC in both classic and live on the same day using elemental shammys.

Classic was a much slower experience and the maze aspect of the dungeon made it feel more like a adventure. I had to be careful with my mana usage and spent my combat using flame shock, drop fire totem and then melee mobs. If two mobs where pulled or a boss I would drop strength totem. When near a boss I would let my mana reach full and unload thunderbolts into them. At one point out healer died so I drop a armor totem and off healed out tank. We pulled through and I rez the healer and we where back on our adventure.

In retal the dungon was much quicker. I spent my combat spreading out flame shocks and trying to make sure flame shock was on my target when I lava burst it, every once in a while I would earth shock a target when I had the power for it. A quick look at my spells showed quicker casts and no mana cost. I never once ran into melee range for combat.

The biggest though I had coming out of this is the comparison in the combat cycle. Retal is not completely devoid of it, the cycle is all about making sure you are using your rotation correctly. Where as with classic there is less of a focus on rotation at lower levels and more about resource management. I like the resource management idea better because it does allow for some flexibility. in play. If things go bad you can increase your damage out put but at the cost more resources. Where as in live to increase your damage out put is done with an ability that if used means you wont have it until after the cool down. In short terms I think resource management allows for more flex in your moment to moment play.

Anyone have some interesting comparisons to share?

(next update 10-11-19)


Post a Comment


Tokidoki 10th Oct 2019, 12:45 PM edit delete reply
For me it's not just the management but the level of threat a npc is worth as well. With classic mobs pose a greater threat and every pull should be taken seriously, while in retail I hard to put conscious effort into making just about anything a challenge. (using only grey/whites, no perks, etc.)

I also love the flexibility of the talent trees vs. the pick and choose of the perks. (which you need to take certain ones half the time.)

I'm loving classic personally.
Lackinganame 10th Oct 2019, 5:44 PM edit delete reply
Ya I'm playing classic more then retail right now. But I will admit I do miss some of the quest flow at times. For example, when I get a quest that sends me from crossroads down to Camp Tojo then back up to kill a mob by crossroads then back down to Camp Tojo for turn in. But hey no game is perfect.
Post a Comment