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Gratz - Fancy dagger

Comic 930 - Fancy dagger

29th May 2017, 7:02 AM in Spirit of Adventure
Fancy dagger
Average Rating: 5 (1 votes)
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Author Notes:

Lackinganame 29th May 2017, 7:02 AM edit delete
Lackinganame
Sorry about the simplicity in this page. Someone tied up one of my chickens at this point in the week so I was dealing with that.

(back to rambles)

Basically well BellularGaming is right about change being just that. I feel that by trying to put so much attention on the game play this has actually worked against a lot of Wow's foundation.

For example: Rares have been in the game for a long time. The first time I saw a rare was in old barrens up north. I had no idea what it was and it wiped the floor with me. It would be a long time before I ever saw a second rare again. (like till MoP!) However in a attempt to create adventure Blizz added more rares into the game. These new rares where harder mobs with a bit of a fight mechanic. But when rares where opened taped things changed. Rares now are much weaker then they use to be and any potential challenge is lost as rares become just everyone dog pile on this poor guy for some easy loot.

The changes that lead to this are logical in away. Rares do mix up the game. Having tap rules can make killing one hard because you played the wrong faction and can't find anyone to help kill the rare with. Or maybe your a solo player by large so you really don't have the stats to kill a rare on your own. The changes that where made countered these problems but at the cost of the uniqueness of rares. For me the best rare system in the game was the Island of Thunder system. Where it was a game of trying to get enough players from your faction together up and kill the rare before the other side.

Another point is crafting. MoP was the last time I felt like professions really made a impact on the game. You had to compete for nodes and so farming took time and you where rewarded for that time with rare items that you could sell for lots of money!

But WoD change that by giving everyone access to gathering professions. Legion did away with this problem but made it so nodes are open tap and now everyone can grab from them. I use to spend time farming rare nods and selling them back in MoP as a way to make money. Now I turn my node tracker off because I have just so many node supply and can't sell them for anything.

Crafting has also taken a hit because of this. The increase ease in which we can get node supply's now mean crafting items are in a abundance and not worth very much. The only items that are wroth any gold now are Legendary crafted items and that's because they use rare limited things in their crafting!

By making gathering easier there has been bleed out into other aspects of the game as well that I feel have had a negative impact on the interaction between players. After all why buy or sell now when nothing sells for much?

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Comments:

Maryalee 29th May 2017, 8:21 AM edit delete reply
Maryalee
Glad to see I was wrong about the person. Arua's correct here: if you are going to get scared and swing pointy things at random yer gonna cause more problems than you solve.

Speaking of cause more problems than you solve.

This is Legion in spades. Devs thought people really wanted MORE content instead of more CONTENT, they created artificial content to force people to consume content that isn't CONTENT that is really satisfying.

Profesions have been "improved" so much that anyone can make anything and it's worthless. Recipes locked behind Heroic/Mythic dungeons and PvP that have nothing to do with dungeons or PvP. Recipes have "ranks" of efficiency that apparently aren't needed because mats are so plentiful after having been "improved."

For years Legendaries were looked upon as a sign of hard work and dedication. Now they have been ruined into something you NEED the best of in order to be considered worthy of someone's raid.

WoW has been "improved" to the point of ruination. The only real *work* that seems to be left in the game is the grind to load up that worthless Artifact that will be a transmog items at the end of the expansion.
domestic goddess 1st Jun 2017, 9:48 AM edit delete reply
"...it is the small everyday deeds of ordinary folk that keep the darkness at bay. Small acts of kindness and love."
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