Gratz - Deception in the kingdom

Comic 866 - Deception in the kingdom

9th Jan 2017, 7:02 AM in Spirit of Adventure
Deception in the kingdom
Average Rating: 5 (1 votes)
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Author Notes:

Lackinganame 9th Jan 2017, 7:02 AM edit delete
Lackinganame
Everything is just falling apart this week.

I think I'll take some time now to make a little post about something that is a working theory of mine over the past few years.

A few weeks ago there was a good comment about studying psychology well creating multiple minds. This is a good thought and it's one I've had about incorporating psychology into my characters in the past. However as I've written and watched more entertainment and study more in psychology I've noticed something interesting. Most characters don't use true psychological behavior.
Instead characters use a embellished behavior. Well the amount of embellishment is adjusted to prevent things like over acting or under acting, the embellished behavior has two main functions I can identify.

1. Communication with the viewer.
How do you know what someone on a screen is about? Or how does someone talk to you through a camera? The embellished behavior is to help let us know what someone is feeling or thinking. In real life when someone is upset you may see eyes shift, breathing changes, and little shifts in how they stand. In the movies they may cross arms, glare, growl, squint "hard" these actions help tell the viewer this person is upset.

Psychological behavior I think is done in a similar way. What a person is emotionally hurt even if it's a small thing like being late or not being part of a secret, they need to show they are hurt through action. As such if a person was to behave like that in real life we would just think "wow something is wrong with them." or "Brat, you aren't entitled to every little secret." It's this need to communicate to the view that causes the embellishment of psychological behavior.
Because not everyone who is a social path has a smile carved into their face or has crazy looking eyes.

2. Archetype
The embellishment of psychological traits also helps quickly define what a archetype a character is Good guy or bad guy for example. The embellished psychological behavior and the archetype combined helps quickly established what a character is all about and there for allows the story to move along. (very important if you only have a two hour run time.)

Now I've kept this short and overly simple because I don't want to write a research paper right now but I hope this gives some insight as to why some characters seem to over react and the oddity of character creation.

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Comments:

JSStryker 9th Jan 2017, 7:28 AM edit delete reply
Looks like we have a palace coup going on.
Maryalee 9th Jan 2017, 7:07 PM edit delete reply
Maryalee
Only way we know what one of the characters is thinking is if they act on it. Or walls of thought text. Action is more exciting. Speaking of....

Did somebody imply, perhaps here:

http://gratz.thecomicseries.com/comics/842/

That someone inside the kingdom may have been leaking information to entities unknown? Why, yes, yes I did. And it looks like I was right about the King needing to be worried. Even then, who would have suspected the queen...oh...

http://gratz.thecomicseries.com/comics/808/

I think I may have.

She better have covered herself good. Benjamin's friends are probably going to be hard pressed to consider that he is guilty of this.
Ty 12th Jan 2017, 6:05 PM edit delete reply
Everybody has a reason for something!
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